Thursday 29 August 2013

Soundmix Research Analysis

Soundmix Research




0:00-0:37.5 - Ten seconds into the trailer a sound bridge of diagetic sound introduces a medium close up. The use of diagetic sound instead of a soundtrack slowly eases the viewer into the trailer and keeps them hooked. Twenty seconds into the trailer a sound track begins to play, the soundtack has been taken from rocky to create a comic effect. Even though the soundtrack over powers the scene diagetic sound can still be heard in the background. The soundtrack comes to an end when the character is punched and this is made clearly audible, then the diagetic sound becomes louder again. The next scene is introduced by the start of a new sound track.
0:37.5 - 1.15 - The soundtrack is played over a scene until 0:45 seconds, there is no other audible sound, this helps the viewer focus on the importance of the scene. Diagetic sound begins to play again, in some cases diagetic sound from one scene is used to narrate other shots, although the trailer does come back to the shot the diagetic sound is from. This technique is used throughout the trailer, it keeps the viewer hooked as there is a lot of activity on screen, it also helps condense large amounts of footage into a 2:30 trailer. Important diagetic sound begins at 0:57 and is extended for a long while. This is because its an important part of the film and helps tell part of the narrative quickly. At 1:14 the soundtrack comes to an end.
1:16 - 1:52 - In this part of the trailer only diagetic sound is used to signify this is an important part of the narrative, this keeps the viewer hooked. At 1:21 a new sound track begins but with more emotional music, this narrates the following montage. Spurts of diagetic sound from different scenes begin as the pace begins to increase. The use of diagetic sound from one scene is again used to narrate a series of other scenes, this aids the narration and flow of the trailer. At 1:48 non diagetic sound begins with actual narration of the trailer, this introduces a new element to the trailer so the viewer remains interested.
1:53 -2:30 - This part of the trailer is kicked off with diagetic sound again highlighting an important part of the film, it helps represent the story line and helps emphasize one of the key themes. The non diagetic narration begins again, this helps narrate the following scenes. After this the soundtrack narrates the ending scenes until the trailer is finished.
 



0:00 - 0:30 - Two seconds into the trailer diagetic sound is used as a sound bridge to introduce the trailer. After the first shot a soundtrack begins at 0:13. Diagetic sound begins again at 0:20 to introduce an important scene that helps tell the viewer more about the character. The sound stops at 0:24 and the soundtrack continues until 0:27 where diagetic sound begins again.
0:31- 1:00 - Diaget sound from various scenes continue. This trailer features wall to wall scenes that reveal bits of information about the narrative as they go.The layout of this trailer is simple as narration comes from the on screen text and a soundtrack plays all the way through.
1:01-1:30 - At 1:08 the music begins to get a lot more serious to narrate the importance of the scene. The soundtrack slowly changes into a new song.
1:31 - 2:00 - At 1:36 the use of diagetic sound from once scene narrates a collection of others, this aids continuity and keeps the viewer interested. The trailer ends where it begins with the two boys talking on a bench.










0:00 - 0:26 - A slow paced relaxed soundtrack begins at 0:08 to accompany the following scenes. Non diagetic sound begins at 0:12 - 0:17 to slowly ease the viewer into the trailer. Diagetic sound begins at 0:23 to reveal narrative informarion.
0:27- 0:53 - At 0:28 a bang noise stops the soundtrack and non diagetic sound begins, this sound has been effected to make to sound chilling, this changes the mood of the trailer. The same bang happens again at 0:33 and this is followed by diagetic sound, the screaming adds to the darkness of the trailer. Another bang happens at 0:38 to introduce another scene, then diagetic sound begins again. A quiet soundtrack that builds tension is played in the background.

Wednesday 28 August 2013

Promotional Package - Angels' Share







Angels' Share was released on Blu-ray on the 24th September 2012 in the United Kingdom. Due to the niche genre and target audience Angels' Share was not heavily advertised. This is the case with the majority of social realism films. The promotional elements in this case were used for the 2012 Cannes Film Festival. Two trailers are available online. The campaign emphasises and represents the theme of friendship and family. The storyline is also based on the struggles of a male character. This can be linked to Trainspotting, This Is England, Dead Man's Shoe's and the majority of other social realism films. All have underlying themes of family and friendship. They also follow the struggles of one main character who is seen to evolve throughout the film. The use of the working class and a more northern oriented setting also makes it clear that this film is a social realism film

Advertising is not the strong point for social realism films, the small budget and independent studio focuses the majority of the funding on the filming. However, Print and film adverts are still produced for film festivals and a smaller internet based audience. When it comes to magazine covers, I can still produce a cover as Trainspotting did make it onto the front cover of Empire Magazine. Ken Loach the director of Angels Share is also able to sell films due to his reputation. Films like this are advertised using grass roots techniques. Loach will talk to cult magazines and reporters and news of new films will  be passed round the small fan groups. News will be spread by word of mouth until mainstream audiences actually see the films in their high street shops.


Choice of Genre

I have chosen to use the social realism genre in my project as I find it personally the most achiveable. It's a genre of my personal interest and is more suited to me.

 Repertoire of elements:
  • Dark themes 
  • Social Comentry 
  • Realistic three dimensional characters 
  • Sometimes include political ideology
  • Sub cultures 
  • Artistic shots 
  • Dark lighting 
  •  
  This genre is achiveable with resources I have as social realism requires a lot of realistic shots, this can be achived in locations around my area. I have the right collection of costumes and props to achieve my aims. However difficulty will occur when portraying dark themes without crossing a line, therefore I will have to infer these themes through the use of hidden meaning and imagery

List of related films:

  • Room for Romeo Brass
  • This is England
  • Trainspotting
  • Sweet Sixteen
  • Tyrannosaur 
  • Billy Elliot

Monday 5 August 2013

Location Research

Just a few locations to consider for my filming so far:


The use of a basic teenage boys bedroom, realistic home environment for a character. Living areas are prominent in social realism films they help add to the humanity of the characters.

This shows the conflict between nature and an urban environment. It emphasizes the concept of things trying to work around each-other. It could also be used to represent the conflict and struggle between key themes and concepts.

Cross roads are very metaphorical they can represent decisions and different paths for people. Putting hidden meaning and messages in real life situations is a key concept of social realism.

This is a basic working environment in an industrial area, I took this on the way to work. It shows a not very aesthetic area and could be used to set the scene. There's also a bus stop which helps bring in realistic elements. Public transport shows realistic and human elements which therefore emphasizes social realism.